WELCOME
TO 3D GAME STUDIO TUTORIAL |
Here is a short description of each tutorial: |
Level Design |
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With this lesson you´ll
pass throught all the steps needed to make a level game. In the end you´ll have enough skills to make any kind of level in your games. |
Low Poly Modeling |
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You´ll learn how to make
a torpedo model with low polygons, using the MED application. |
UV Mapping |
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You´ll learn how to map
the torpedo model and give it a nice skin image. |
Sonar Interface |
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We´ll make a sonar interface
for the game. Learn a few properties of the panel function, make an animation effect with only images, programming the basics. |
Submarine Simulation |
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You´ll learn how to deal with the A6 template scripts
to make a submarine simulation, with not much programming at all. |
This tutorial is intended for beginners
with no programming experience. Especially for those who has just downloaded
the A6®Trial version at Conitec®,
and is willing to make a game that can be really fun at playing, distributting,
and even selling it in the future. Since this tutorial concerns in teaching
you some of the steps of making a game, it was divided in several sections
below, these sections will explain how to make a game like Agent
Yellow® level demo. So, could be of a good practice if you
run the Agent Yellow® level demo and
play a little, before we begin with this tutorial. This way you can visualize
what we will be discussing later, and also start developping in our selves
a logic thinking on what the game is, how it is, and realize that before
we can start making a game, any game, we need to develop in our minds
step by step the whole process that it takes to make a reliable game.
So let´s start! |
Sections: |
To play the demo first, it is in the AY_work_files/pool_demo
folder, the same path where you saved these tutorial files, when you find
it, double-click the pool_demo.wed file, after starting WED,
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For this tutorial to work, we expect that you already have your A6®Trial version working. Also have read some of the manuals included, especially those concerned to the WED, SED and MED interfaces, but not essencial. |
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Rights Reserved - 2004 |