Hello , In this tutorial you will lear how
to make a model of a real person on milkshape 3d , we will need a camera ,
lithunwrap the uv mapping tool , and
adobe photoshop, lets start then.
The first thing that we will do is
taking a photograph for the person who
we want to model from four different
sides which are left , right , back and
front of course , here is an example :
and you have to do some important stuff
while shooting:
1- the
distance between the camera and the
person must be equal in each photo
so that view of the person can have the
same size in all photos
2-the eyes and the ears must be on one
line in each picture
I know that i didnt do that in the other
pictures because i didnt have time.
3- avoid the shadows as possible as you
can because we will use the picture to skin the model , also we want the photo
to be clear to make it easy when modelling.
After doing all this scan the photos into the
computer.
Now fire up milkshape and press right
click on the front view window>choose background image , then choose the
front view image.
Do the same with the side view .
Now choose <vertex> and add
some vertexes around the eye and add one vertex in the middle like this
then i go to the side view and
select the vertexes one by one and drag them to the place they should be on the
side view making finally the shape of the eye as you can see
then connect between the vertexes
using the face tool ,
(sometimes when you create a face
it gets black , if that happens select the black face click face>reverse
vertex order)
you can see also that i moved to
the nose but this time i started adding vertexes in the side view , add a group of vertexes making the shape of
the nose then i go to the front view and drag the group that i drew to their
right places.
i have fiished the nose now so lets move to the mouth
before moving to the lips i drew
some vertexes starting with the side view and changing their position (do not
draw the cheek now)
now move to the lips , i started
drawing vertexes in the front view and you know the rest.
If you are wondering why do i
start with the front view sometimes and why do i start with the side view other
times, the reason is that i choose to start with the easier view.
If you didnt do the things correctly until now that means you need
practise
Even i wasnt so good but i got
better by practicing
If you finished the lips move to
the chain and do what you did with the part between
The nose and the lips.
And now the cheek , here is a
simple way , i drew four vertexes horizontally in the front view beginning with
the upper part os the cheek . and below them another four vertexes, do that
until you cover the the whole cheek
connect
the vertexes with each other , now drag them to their right places from the
side view and keep the camera on them in the 3d view to check every move you
did
until
you get the shape you want , this simple way is useful for beginners
well
then after you make the cheek connect it with the nose , the mouth and he chain
, after that draw some vertexes around the eye again like this
join now the vertexes that you
drew with the eye and the rest of the face.
If you didnt get the result you
expected with the eye , try the method you used with the cheek, you can also
use it to finish the part above the eyes
At last , we have finished the
face (the hardest part) but it wasnt so hard , was it ?
Now draw a vertical group of
vertexes on the right of the cheek and
move them backwards a little . keep doing that ways til you reach the ear , and
of course remember to move the vertexes to their right places
Now about the ear , i will give
you this simple way
Draw a group of vertices around the ear , then
draw a smaller group inside the ear as shown
Now join the two groups together and fill the smaller group with some
faces , extrude these faces to the bottom of the ear and shrink them , then
draw another group of vertices around the ear but in the bottom of the ear and
join them with the upper group
And that’s it
You know what to do after that to complete the head ,
and after you do it select the vertices of the edge of the head as shown
click : vertex >
flatten > x
select the whole head ,
duplicate it and click : vertex > mirror left – right
select the two halves and regroup them
Now i will move to photoshop
Click open , thn choose your front
view image and drag a rectangle on the image as shown
As you see i draged the rectengle
on the left half of the face
Click then edit>copy
After that click file>new , and
paste the copied part in the new blank
image
Now open the side view image and
drag a rectangle starting from the end of the eye and ending at the back of the
ear , copy and paste it with the front image
Do the same thing with the back and you will
get something like the picture above.
But there are to wrong things :
1 the three pictures dont look
like one picture when they are combined (i meen the colours)
2 there are blank spaces between them
now how to solve that ?
the first thing we will do is
selecting the side view image and make its brightness equals to the
front..... (dont get close to the hair)
if you got an error that was
because you selected empty parts because your image consists of several layers
to solve it click the small arrow
on the right part of the layer window flatten the image.
Now lets get back to our problem
click
image>adjustments>brightness
and do the same thing with the
back view.
And about the blank spaces drag a
tiny rectangle on the closest part to the blank spaces and scale it using the
tool next to the rectangle tool, keep scaling until you cover the blank parts
my
image looks very bad because i didnt check the the brightnes , and i know that
your images dont look so compatible to
therefore select the blur tool in the toolbar
and start fixing
it looks better than the last on but it is
still bad .
select the bad parts
with the rope tool
click filter>blur gaussian blur
keep doing this till get what you want
now
open lithunwrap , click file > model>open
since i didnt have the time to complete the
model , i will give a simple demonsration on how to use it
i clicked : new> sphere
if you dont see any thing but a
blank screen click groups , right click on the name of your model and choose
unhide
now choose : tools> uv mapping
> spherical mapping
choose the axis alignment as it
must be like this
This is the y axis which i have to chhose to
unwrap the model , now back to my shpere
This is how the sphere looked after flatting it, now I will right click on the material > add
Now choose bitmap in the map type , click
properties and choose your skin picture , now back to material , right click on
the name of your picture and click assign , but you must first select the model
Click : view >
material , to make your skin appear , now resize your model on the picture , use the perspective view to help
, I am sure that one half of your model is skinned , so
save your model , and import
it in milkshape , delete the non skinned half , duplicate
the skinned on and you know what to do after that
And at last the head is completed ......!
To export the model into 3dgs model editor
Open file> export >gamestudio mdl7
or5
And so you get an mdl file