Effect Usage - Explosions

Due to their limited lifespan, explosion effects don't need a static emitter.

The explosion function can be 'called' from any WDL action or function.
It creates an explosion-emitter and returns to the calling script.
The emitter creates the effect and is automatically deleted after the effect has been executed.

In order to initiate the explosion effect, the calling script (the death-action of an entity for instance) just has to call one of the explosion functions my_explode , my_explode2 or my_explode3.

'my_explode' creates a big explosion with firey trails.

'my_explode2' is like my_explode with the addition of an initial shockwave.

'my_explode3' is a smaller explosion without trails. (Can be used for fireball impacts or spell effects for instance)

Skill8 is used by the fire effects for defining the duration of the effect, smaller values create shorter effects. Common values for this skill range between 3 and 20.

Skill7 defines the size of the effect. Common values range from 1 to 5.

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