Basics

The second part of the effect is the particle function. The created particles all automatically begin to execute this function. It defines their look and behaviour.
This function should execute quickly, so using wait instructions or long duration program loops is not advisable.

Defining particle properties is a simple task, particles have their own 'special skills', which have an effect on the particles look or behaviour. These skills start with my_ and are only usable for particles.

But instead of babbling away, let's start to write a particle script!

next page >>