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Effect Usage - Fire The usage of the fire effect is very simple and doesn't need any programming:
The first step is creating an emitter object. You
can use any sprite, map-entity or model for this purpose. (loading
entities into your level is done by using 'Object
/ Load Entity'
in the top main menue) Open up the properties dialog of the emitter object. (by using 'rightclick / Properties' or the 'Properties' button at the lower left corner in WED) Click on the 'action' button. (labeled with
'ndef' if no action is assigned to the object yet) Now you have to set the properties of the fire effect by setting skill7 and skill8. Set Skill7 (size) to 1 in order
to recieve a 'normal sized' fire effect. Ready! The only thing left is to 'build' and start your level. You can also assign the 'my_campfire' action to the emitter instead of 'my_fire', campfire creates thicker flames and some flying sparks. |