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Effect Usage - Teleporter-Effects just like explosion effects, teleporter effects don't need a static emitter, they are initiated by a single function call and create their own emitter. in addition to SKILLS 7 (size) and 8 (duration) , SKILL6 is also used for customizing the effect.
Skill6 defines the vertical offset of the
effect-emitter to the initiating entity. Negative
values lower the emitter position, positive values raise it upwards.
The values are in quants and are not resized
by the effect size (skill7). There are two different teleport functions: 'my_teleporter' - creates a temporary gate platform effect, that is circular and lieing on the ground. 'my_teleporter2' - creates a vertical gate effect that looks like a portal and can be walked through by PCs and NPCs for initiating the 'transport'. |