3 - Snap, Crackle and Pop
In order to get the most out of WED and designing levels for Gamestudio we need to use the tools that are available to us and to use them effectively. This section will talk about using such things as snapping, rotation, duplication and vertex, edge and face move in order to help you create the type of level geometry you want.
Return to Part 2 - Plotting and Planning
Go to Part 3.1 - Use Snapping