vec_for_bone(temp,my,"Bone9"); ent=ent_create("box_a.mdl",vector(temp.x,temp.y,temp.z+20),bone); bone_t=newton_addentity(ent,0,NEWTON_BOX,onforceandtorque);
you=ent_create("box_a.mdl",vector(temp.x,temp.y10,temp.z20),bone);
ragdoll_ent=newton_addentity(you,70,NEWTON_BOX,onforceandtorque);
NewtonConstraintCreateHinge(nworld,ent.x,vector(0,1,0),bone_t,ragdoll_ent);