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Re: new grafic-technique [Re: ventilator] #321223
04/27/10 17:29
04/27/10 17:29
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I think this unlimited detail thing is nonsense.
But, its nice as a mind experiment:
What if an entity is a sphere? When it isn't bigger within the view than a pixel, then it needs only a single color information. Then let's say, the sphere consists of positions and sizes of spheres which forms build the model, and those have spheres and positions of further smaller spheres, and the bigger the model appears in the view, the more the engine looks into the further details of further spheres until the spheres which never will appear bigger in the view than a pixel...
Does such model need more information than a model with normal map and height map as required for the tesselation of the uniengine?

Re: new grafic-technique [Re: Pappenheimer] #321252
04/27/10 19:32
04/27/10 19:32
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
THIS is "unlimited" detail (at least as detailed as it can be with limited number of pixels and it doesn´t really render at realtime...) tongue


Re: new grafic-technique [Re: Slin] #321758
05/02/10 00:43
05/02/10 00:43
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
I don't quite get the difference between voxels/raycasting and this technology, but the fact that it's absolutely AWESOME...

from the scene which shows the editor/viewer with that bird that is displayed as red dots I guess it's just a pretty limited amount of points and not procedural.

Re: new grafic-technique [Re: Scorpion] #323192
05/12/10 08:43
05/12/10 08:43
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Maybe it's the old curmudgeon in me, but I see this going the same way that the Offset engine did. A guy comes up with something amazing, puts it out there so he can get some comments on it, fixes things and adds others with everyone's help, all the while claiming "it will be free or low priced for indie style guys"...then some big company feels threatened and offers a $500k for it. He caves. They buy it and use it exclusively. Everyone else in the world of 3d sighs 'what a shame'...and this technology gets sweapt under the rug because no 3rd party companies can make their asset pipeline product compatible with it. It dies.

Then again, he could be a true genius, and release it as open source or some form of GPL thingamajig...so *everyone* has access to it for free or low-cost (say, sub $1k). But that's not the curmudgeon talking...that's the eternal optimist in me.

^_^

Paul L. Ming


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: new grafic-technique [Re: Paul_L_Ming] #323200
05/12/10 10:28
05/12/10 10:28
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
The initial video:

Bottom line, what they propose is
the old voxel idea, with maybe some new twists to make it
more powerful.

(plus making up a story about "they dont want that competition, so
we where not allowed to talk to the boar of directors")

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