Posted By: xXxGuitar511
[NEWTON] Polygon precise collision / Attaching... - 01/17/07 00:45
My main goal here is to create a "Polygon Precise Collision." Since newton simply uses a box or sphere method, I need to find another way to do this.
My two Ideas were these:
1) create a pre-compiled map entity...
2) Link several entities together to create one.
In either case, I need to accomplish Idea #2. Does anyone know of a good way to link Newton entities together? I tried using a hinge, but it didn't rotate with the base model...
Any help is appreciated... thankz...
My two Ideas were these:
1) create a pre-compiled map entity...
2) Link several entities together to create one.
In either case, I need to accomplish Idea #2. Does anyone know of a good way to link Newton entities together? I tried using a hinge, but it didn't rotate with the base model...
Any help is appreciated... thankz...