Entity Limit and Nexus

Posted By: tesanders

Entity Limit and Nexus - 07/25/02 10:23

Is there a way to divorce the Entity Limit from the Nexus?

=thomas
Posted By: mudhole

Re: Entity Limit and Nexus - 07/25/02 10:58

The maximum number of entities is controlled by the variable max_entities, which must be set before loading the level. By default it is set to 10 * nexus, but you can change its value to be whatever you want.
Posted By: Anonymous

Re: Entity Limit and Nexus - 07/25/02 15:49

but maximum of limit nexus is 200. [Smile]
Posted By: tesanders

Re: Entity Limit and Nexus - 07/25/02 23:36

What I'm concerned about is that the nexus determines how many MB are used for caching -- that doesn't seem directly related to max number of entities, per se. Is it possible, then, to keep a low nexus and raise max_entities?

=thomas
Posted By: Anonymous

Re: Entity Limit and Nexus - 07/27/02 16:52

The max entities is 4096, no matter what you set your max_entites variable to...dont ask me how I found out [Smile]
Posted By: Phantom88

Re: Entity Limit and Nexus - 07/27/02 17:28

quote:
Originally posted by AcidCrow:
The max entities is 4096, no matter what you set your max_entites variable to...dont ask me how I found out [Smile]

No, the maximum of VISIBLE entities is 4096. If you have more entities outside the screen it works.

~Phantom88~
Posted By: Anonymous

Re: Entity Limit and Nexus - 07/27/02 17:34

really, I didnt think they were all visible when I did it, since I was using a randomize code for their creation...make me wonder how many total ones I had then....
Posted By: tesanders

Re: Entity Limit and Nexus - 07/28/02 00:33

Ah. Didn't know you could manually set max_entities. Thanks.

=thomas
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