Fake Line Drawing?

Posted By: Anonymous

Fake Line Drawing? - 12/24/02 08:17

Hey Guys!

Does anyone know some trick to draw a 2D or 3D Line in A5 eg. for drawing some select rectangle or drawing some paths in debug mode.

Any sugestions?

English or German answers are welcome [Wink]
Posted By: Doug

Re: Fake Line Drawing? - 12/25/02 05:07

I have used particle lines and scaled models (see the "laser beam" effect in the Arena game and the template scripts). Both have their advantages. If you are doing something small or you need to "curve" the line in any way, use particles. If you are going straight for long distances, use a scaled model.
Posted By: Anonymous

Re: Fake Line Drawing? - 12/26/02 08:49

Mhm ... thanks, I will try it that way
... well I think I dont have the choice! [Smile]

Will there be some simple line drawing functions in the future for A5 or A6? It would help alot for debugging and other stuff!
Some direct pixel changing functions would be great, too!

And some holidays in the US! [Wink]

Thanks again Doug!
Posted By: Anonymous

Re: Fake Line Drawing? - 01/04/03 08:23

Hhhhhhmmmmm...
In A6 ist glaubeich nichts in Planung!!!
Da kannst Du alle Features über A6 nachlesen:
http://www.conitec.net/forecast.txt
Posted By: JayG

Re: Fake Line Drawing? - 01/04/03 09:54

There is a plug in that I created to do this.

You can find it at the web site listed below.

The TestMiniMap/Radar example shows most normal usage.
Posted By: Cameron_Aycock

Re: Fake Line Drawing? - 01/04/03 17:29

Try my 2dAdv dll here:

http://www.geocities.com/xagon7/Main.html

I think Michael Heartleff has one also.

I havn't used my dll with the newer stuff since the new frame options have been available, so I am not sure everything will work correctly... but it should do what you need. Let me know if you have any problems.

I do think Doug's suggestion will give you the fastest version though.
Posted By: JayG

Re: Fake Line Drawing? - 01/05/03 09:01

One side note,

I updated all of my dll's to work with version 5.51 or later, old plugins that access DirectX will not work with 5.51. I did include the old plugins in the dll and source code is also included.
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