2 or more mapping channels

Posted By: Oberon3d

2 or more mapping channels - 12/18/07 18:09

Hi.

Is it possible to create a model with two different mapping channels?...

Different skins would have different mapping...The same polygon would have two different mapping coordinates for different skins... UV1 and UV2

This would allow using shaders to blend two textures at differnt sizes to avoid tiling.

That is what we do at work but I don't seem to be able to do it with GS on my own project.

Cheers
Posted By: fogman

Re: 2 or more mapping channels - 12/18/07 18:32

Contact the user "ventilator", he has a small plugin which does exactly what you need.
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