Cylinder collisions

Posted By: GhostDude

Cylinder collisions - 07/01/03 12:01

Will cylinder to mesh collisions be added in the next update? I think thats what it is called [Roll Eyes] i read in another post that its missing from the physics engine, and being able to use cylinders for car tires would solve a lot of problems. [Smile]
Posted By: Zerodin

Re: Cylinder collisions - 07/01/03 23:05

ROUND wheels you say? hmmm round ones....NAHHHH it would never work! [Big Grin]
Posted By: Anonymous

Re: Cylinder collisions - 07/02/03 05:02

quote:
Originally posted by GhostDude:
Will cylinder to mesh collisions be added in the next update?

They are currently in an early prototype state and will not find their way into the next update.

quote:
and being able to use cylinders for car tires would solve a lot of problems.
They will solve some problems that you might encounter with using spheres, but they add their own problems as well.
Posted By: GhostDude

Re: Cylinder collisions - 07/02/03 11:18

@Zero'd in gaming: I've tried using square wheels once.... pretty entertaining actually [Big Grin]

@Marco: What sort of problems would cylinder wheels cause?

@Anyone: Are there any ways around some of the weird behaviors shperical wheels cause? I'm thinking mostly of the bad steering caused by the wheels being able to turn too easily... I have an idea that might work, does anyone else have any thoughts on this?
Posted By: Digital Dave

Re: Cylinder collisions - 07/03/03 20:48

quote:
@Marco: What sort of problems would cylinder wheels cause?
Because they're not actually round?

bump,bump,bump,bump.......
Posted By: GhostDude

Re: Cylinder collisions - 07/04/03 11:40

Looks like i misunderstood something (nothing new) [Roll Eyes]

I assumed the cylinders would be round cylinders, like a wheel or a barrel. You're saying that they will instead have sides? Darn... [Frown]

Will there be a way to decide how many sides the cylinder has?
Posted By: ventilator

Re: Cylinder collisions - 07/04/03 11:50

a collision cylinder doesn't have sides! like the collision sphere it's perfectly round.

i guess there are some other problems with cylinders...
Posted By: Digital Dave

Re: Cylinder collisions - 07/04/03 13:07

@ Ghostdude - Sorry bud, I was askin' - not tellin'. Hope the misunderstanding didn't inconvenience you [Smile]
Posted By: GhostDude

Re: Cylinder collisions - 07/04/03 13:45

Hehehe well this is confusing [Big Grin]

So physics cylinders really are round and could be used for wheels? Maybe we can get this figured out once and for all [Smile]
Posted By: Digital Dave

Re: Cylinder collisions - 07/07/03 05:46

Either I guessed right, or it's an orientation problem I'll bet....

(This post is not intended as expert advice - don't let the avatar fool you - stare into it's eyes - you're getting sleepy - very sleepy)
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