Posted By: Andreas C
max_lights confusion ? - 02/09/09 08:42
I've created a standard "empty level" from the templates. I've added one block and ca. 25 MDLs (from Dexsoft SEWER-kit). Also, I've added 22 dynamic lights (since MDLs aren't lit by static lights.
I've checked the "Create_Meshes" box for compiling.
The first line in my main() routine is :
max_lights = 64;
but when I run the level, the engine turns off all but 8 of the lights (they are in different section of the sewer-maze, so I see it my walking around to where the lights should be).
I have A7-Pro, so I was under the impression this should get me around the 8-light limit.
Any help would be appreciated !
Cheers,
Andreas
I've checked the "Create_Meshes" box for compiling.
The first line in my main() routine is :
max_lights = 64;
but when I run the level, the engine turns off all but 8 of the lights (they are in different section of the sewer-maze, so I see it my walking around to where the lights should be).
I have A7-Pro, so I was under the impression this should get me around the 8-light limit.
Any help would be appreciated !
Cheers,
Andreas