collision question

Posted By: Game Wizard

collision question - 12/27/03 09:30

I have a model which I move using ent_move in a dll. My level is surrounded by a sky sphere model. All works ok except that whenever the model is moved I get events which say that the moved model has collided with the sky sphere model. However, the model is a fraction of the size of the radius of the sphere so I currently do not understand why I should be getting these collision events. When the model collides with a block, I get the block collision event ok.

thanks..
Posted By: blaaaaa

Re: collision question - 12/30/03 00:36

make the sky cube passable.Maybe this works because I had a near similar problem , too.
Posted By: PoLaRiS69

Re: collision question - 12/30/03 01:27

ya,
that is my suggestion also... Get the models propertys, and click the passible checkbox....
Posted By: Game Wizard

Re: collision question - 12/30/03 02:34

Thanks, but the sky sphere model is / was passable.
Posted By: George

Re: collision question - 01/10/04 07:28

Use

move_mode = ignore_passable;

before every "ent_move" line in your code.
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