Posted By: ax3man
MultiPlayer in GameStudio - 02/09/04 06:38
I would like to ask the group if there is a document that captures in some detail the requirements and specifications that 3DGS has for multiplayer.
If not, I would like to flesh out what those issues would be as my game gets closer to becoming a reality.
First, I am building a small 9 or so level game that will allow complete freedom of action in the player environment. I intend to allow as many players as possible to connect to this game simultaneously, because a large part of the experience will be interactions with other players.
The game type is multiplayer RPG with a first person feel. Battle between players will be dealt with by the server, but I want the players to direct the battle action.
The game will have a inventory component, where users can trade items, buy and sell, train etc. The issue of where the computing takes place is still in design.
My main question is, how many players could be walking around in a single server machine at any one time? Lets say I have a T1 with dual xeon board runnign 2.4G processors. Lets say no combat supported yet, just users walking around and seeing each other, and chatting. Any guesses on how many players per machine?
Lets talk..
Ax3Man
If not, I would like to flesh out what those issues would be as my game gets closer to becoming a reality.
First, I am building a small 9 or so level game that will allow complete freedom of action in the player environment. I intend to allow as many players as possible to connect to this game simultaneously, because a large part of the experience will be interactions with other players.
The game type is multiplayer RPG with a first person feel. Battle between players will be dealt with by the server, but I want the players to direct the battle action.
The game will have a inventory component, where users can trade items, buy and sell, train etc. The issue of where the computing takes place is still in design.
My main question is, how many players could be walking around in a single server machine at any one time? Lets say I have a T1 with dual xeon board runnign 2.4G processors. Lets say no combat supported yet, just users walking around and seeing each other, and chatting. Any guesses on how many players per machine?
Lets talk..
Ax3Man