Posted By: darkinferno
animation filesize? - 10/16/09 11:11
the new ent_animate function allows us to use animations from other models? so am wondering, does it make sense to have a model with alot of animations? say like 50 different animations?
am wondering because, now i mix animations with ANM_ADD to create the different weapon poses for my characters, this means i only need one of each animation...
i can run and ANM_ADD the 'hold large weapon' animation to it so i would only need one 'run' cycle
now if it was efficient to use really large animation files, i could instead create 5 different run animations, each with a different weapon pose, this would indeed make a larger file, is this practical or what?
am wondering because, now i mix animations with ANM_ADD to create the different weapon poses for my characters, this means i only need one of each animation...
i can run and ANM_ADD the 'hold large weapon' animation to it so i would only need one 'run' cycle
now if it was efficient to use really large animation files, i could instead create 5 different run animations, each with a different weapon pose, this would indeed make a larger file, is this practical or what?