Camera problem when using WMB entities -

Posted By: MarkMcFear

Camera problem when using WMB entities - - 04/12/04 04:00

I havent even attempted to tackle this yet as I'm still doing the LOD WMBs for my stress test zone but I assune there is a way to correct the camera problem of clipping through walls instead of being bound by them?

Off the top of my head I can would assume I could use an invisible block around the entities but thats a lot of work for detaile dentity maps.

Any other thoughts?

Mark
Posted By: kopitzki

Re: Camera problem when using WMB entities - - 04/12/04 06:02

If I got your point, why not attach the camera view to an invisible dummie model with a defined bounding box and ent_move it? WMBs can have a defined bounding box, too, so the camera shouldn't move into them.
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