Posted By: Random
physX, finding out the Collusion strength - 07/06/11 13:59
Just a questine.
Is there a way to figure out how strong an physX object crashes into another object (wall, physic objects, polygons, entitys)?
This would be very helpfull.
Is there a way to figure out how strong an physX object crashes into another object (wall, physic objects, polygons, entitys)?
This would be very helpfull.