game_save / game_load on Multiplayer

Posted By: fabiomartins

game_save / game_load on Multiplayer - 09/12/13 19:07

how the game_save & game_load command works on a multiplayer enviroment??
Posted By: rayp

Re: game_save / game_load on Multiplayer - 09/12/13 19:20

Without really knowing it, i guess you have to write a save / load function yourself. But i never used game_save/load with a multiplayer project so iam looking forward to other posts now.

greets
Posted By: Ch40zzC0d3r

Re: game_save / game_load on Multiplayer - 09/12/13 20:08

I dont really see a problem here o.0
Just update the playerstructs on all clients after loading them on the server.
Im using ANet btw so I cant really help you with the built in thingy.
Posted By: rayp

Re: game_save / game_load on Multiplayer - 09/12/13 20:12

Quote:
I dont really see a problem here o.0
Sure not. But
Code:
game_save("mygame",1,SV_ALL);

is not enough in this case ^^
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