Posted By: rayp
Got quick ( and lazy^^ ) basic MP related questions... - 04/23/15 21:41
Hi @all!
Today its me having a "iam2lazy4google" - like question. ^^
My problem atm: have 2much work ( reallife [i need the dollar baby] ) and 2much hobbyprojects running ( 4one life ).
Guess since A6 came out i never played around with 3dgs mp (mp = multiplayer) again. So i have a quick and really basic question ( or two ), simply trying 2save reading / searching - time while getting some noobinfos about mp related stuff ( on the fly ).
Lets say ive such simple kind of "normal" ( means: none mp ) script:
What would i add or modify now, 2turn "Monster_WED" in2 mp - compatible action ?
As far as i know the distance / movement - vector must be calculated on server - site ? Right ?
Modified version of script ( mentioned above ) would help me alot 2get the first logic in2.
Thanks for your time n tips.
Greets
Today its me having a "iam2lazy4google" - like question. ^^
My problem atm: have 2much work ( reallife [i need the dollar baby] ) and 2much hobbyprojects running ( 4one life ).
Guess since A6 came out i never played around with 3dgs mp (mp = multiplayer) again. So i have a quick and really basic question ( or two ), simply trying 2save reading / searching - time while getting some noobinfos about mp related stuff ( on the fly ).
Lets say ive such simple kind of "normal" ( means: none mp ) script:
Code:
#define distX skill100 // X - axis movement in this example action Monster_WED(){ // applyed2 monster-ent (placed in WED) while (!player) wait (1); // maybe wait until player - ent was spawned while (my){ my.distX = time_step * 4; // this must be done on server site not here? right (asynchron)? move_mode = IGNORE_ME | IGNORE_PASSABLE | IGNORE_SPRITES; c_move (me, vector (my.distX, 0, 20 * time_step), nullvector, move_mode); if (player){ // simply face player (while moving infront) VECTOR _temp; vec_set (_temp, player.x); vec_sub (_temp, my.x); vec_to_angle (my.pan, _temp); } wait (1); } wait (1); ptr_remove (me); }
What would i add or modify now, 2turn "Monster_WED" in2 mp - compatible action ?
As far as i know the distance / movement - vector must be calculated on server - site ? Right ?
Modified version of script ( mentioned above ) would help me alot 2get the first logic in2.
Thanks for your time n tips.
Greets