Posted By: ZooLooK
Making stars in space. - 03/21/05 22:27
Hi!
Have anyone a draft concept of making stars in the background?
- Using a skydome with a texture, would repeat the texture. Especially when using large skydomes.
- Using 3D objects (sprites, models, ...) and put them randomized in the space? For a good look of this it must be thousands.
Both ideas have the disadvantage of jitter the stars when you moving the camera. That problem is clear to me, rendering a viewfield of thousends of quants to a 640x480 viewport causes this.
And how do I prevent them from disapearing by the far clipping range?
- Another idea was to copy a part of an large bitmap to the background of the current rendered buffer. (= Clipping?)
If this part has the size of the current screen resolution this must be looking good!? Copy the part of the bitmap in dependency on the current oan/tilt/roll angels.
Any other ideas?
Chris
Have anyone a draft concept of making stars in the background?
- Using a skydome with a texture, would repeat the texture. Especially when using large skydomes.
- Using 3D objects (sprites, models, ...) and put them randomized in the space? For a good look of this it must be thousands.
Both ideas have the disadvantage of jitter the stars when you moving the camera. That problem is clear to me, rendering a viewfield of thousends of quants to a 640x480 viewport causes this.
And how do I prevent them from disapearing by the far clipping range?
- Another idea was to copy a part of an large bitmap to the background of the current rendered buffer. (= Clipping?)
If this part has the size of the current screen resolution this must be looking good!? Copy the part of the bitmap in dependency on the current oan/tilt/roll angels.
Any other ideas?
Chris