[Newton]Get crash using add_tyre

Posted By: Matan_Golan1

[Newton]Get crash using add_tyre - 08/11/05 23:27

hi guys...
i want to make a game in 3dgs and Newton physics engine.

now i want movement like the Mars Rover in your exemples and every time that i use NewtonVehicleAddTyre the engine is geting error and crashed...

its even happend to me when i use your templates with my game...(on other models)...

why i get this error and how i can fix it?
Posted By: FoxZero

Re: [Newton]Get crash using add_tyre - 08/12/05 00:02

This has been asked many, many times. Run a search. There are many thing you have to do to your main script. You also need to group them correctly. Search this forum.
Posted By: Matan_Golan1

Re: [Newton]Get crash using add_tyre - 08/12/05 13:58

ive alreay did a search i found this therad:
http://www.coniserver.net/ubbthreads/sho...true#Post540919

my tires are group like in the newton template so i dont know what the problem is?
Posted By: FoxZero

Re: [Newton]Get crash using add_tyre - 08/12/05 17:02

Do you have the cls file included? Also do you have the right adjustments made to your main code?
Posted By: Josh_Arldt

Re: [Newton]Get crash using add_tyre - 08/17/05 02:34

Quote:

Do you have the cls file included? Also do you have the right adjustments made to your main code?




I also have this retarded problem.
My .CLS IS working because after I get through all of the error messages I can see my cars body and the other newton objects in my level hit the ground and have collisions.

I tried it with the CAR tutorial that comes with Newton.
It worked until I recompiled the whole level WITHOUT CHANGING ANYTHING.

This is very wierd if you ask me.
Posted By: FoxZero

Re: [Newton]Get crash using add_tyre - 08/17/05 15:15

What you have to do after making adjustments to the car is restart WED. You probably already tried this, but it cleared the problem for me.
Posted By: Josh_Arldt

Re: [Newton]Get crash using add_tyre - 08/17/05 23:13

That doesn't help otherwize I would have said so...
Shuting down WED has helped Newton problems for me in the past so it was the first thing I tried of course.
Posted By: Josh_Arldt

Re: [Newton]Get crash using add_tyre - 08/18/05 22:59

I figured it out!!!
You cannot have a hollow cube as a skybox!!!
You have to use a model!
There are other ways you can do it too, but a hollow box over the whole level messes up the .CLS file!
Posted By: Matan_Golan1

Re: [Newton]Get crash using add_tyre - 08/19/05 11:18

Quote:

I figured it out!!!
You cannot have a hollow cube as a skybox!!!
You have to use a model!
There are other ways you can do it too, but a hollow box over the whole level messes up the .CLS file!




Thank you!!!
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