Saving "YOU" synonym value for using later... - 06/13/01 22:03
I know what the "you" synonym is used for, but how do you save it for later use?
Specifically, *what* kind of parm is this, and what *type* of array would I need to create to track the entities that are triggering events.
This is more along the lines of completing level goals - tracking who the player has interacted with, and what level objects have been manipulated by the player.
Another use would be to store the results from a scan explosion - everyone hurt "raise their hands" (so to speak) and the routine takes all the entities within the blast radius, and stores their "names" for processing later on.
I would like the code to be simple, like:
Action Player_track(){
Myarray[ArrayIndex] = YOU;
// Rest of Code
}
Then be able to go through the array when the game dictates, and modify the entity "pointed to" by the array.
Thanks in Advance,
-Neut.