Posted By: Bossgator
Polycount for 4 Characters? - 06/24/06 11:51
I want to have up to 4 characters in a scene at one time.
It would always be "indoors", as there won't be any terrain/outdoor scenes. The characters would also be modeled/animated outside of A6, in a third party app such as 3dsmax, and be bone animated.
With the characters that would be animated, I'm trying to get an idea of just how high a polycount each character could have if all 4 were visiible onscreen. I would use LOD, but I want the details of the characters to be as high a resolution as possible.
Which I guess brings me to wonder how many polys can I have onscreen, and still get good framerate when up to 4 characters move in the level.
Without characters in a scene, my polycount might around, say, 7500-10,000 polys. Minimal effects, if any at all. Sprites would be used as much as possible. Few objects would be dynamic, if any. Virtually all actions that would takeplace would be by the characters themselves. The focus is the characters, and would sacrifice scene polys to allow for more polys for the characters.
Thoughts/Ideas?
It would always be "indoors", as there won't be any terrain/outdoor scenes. The characters would also be modeled/animated outside of A6, in a third party app such as 3dsmax, and be bone animated.
With the characters that would be animated, I'm trying to get an idea of just how high a polycount each character could have if all 4 were visiible onscreen. I would use LOD, but I want the details of the characters to be as high a resolution as possible.
Which I guess brings me to wonder how many polys can I have onscreen, and still get good framerate when up to 4 characters move in the level.
Without characters in a scene, my polycount might around, say, 7500-10,000 polys. Minimal effects, if any at all. Sprites would be used as much as possible. Few objects would be dynamic, if any. Virtually all actions that would takeplace would be by the characters themselves. The focus is the characters, and would sacrifice scene polys to allow for more polys for the characters.
Thoughts/Ideas?