Posted By: Peter Churness
Unicode and double byte enabled support - 11/08/06 13:02
Hey guys,
I'm talking to a publisher about haviing our Axys Adventures: Truth Seeker game lcalized for foreign markets. I'm filling out their form and came across these questions:
Is the game double-byte enabled?
Does it support Unicode?
Are these engine specific questions I'm assuming? If so, do you have the answer? Does the engine support it? Does C-Script support it?
Thanks in advance for your help!
Peter
Posted By: jcl
Re: Unicode and double byte enabled support - 11/08/06 15:10
Yes, those are engine specific questions and the answer is no: No double bytes, no Unicode, just plain ASCII.
Posted By: FBL
Re: Unicode and double byte enabled support - 11/08/06 15:33
But ASCII only uses 7 bits and I know 3dgs supports fonts with 256 letters (8 bits).
There are different ASCII extensions which also use the eighth bit - which one does 3dgs use? ISO 8859-1?
Posted By: jcl
Re: Unicode and double byte enabled support - 11/08/06 15:49
It's up to you what coding you use. You can even define your own. The engine does not care about the coding.
Posted By: FBL
Re: Unicode and double byte enabled support - 11/08/06 18:02
Ok, which extension does windows use then?
Posted By: Marco_Grubert
Re: Unicode and double byte enabled support - 11/08/06 20:06
@firo: When you are using bitmapped fonts (the default) you define your own mapping which can be ASCII, ANSI or Klingon- as long as it fits into 8 bits.
Posted By: FBL
Re: Unicode and double byte enabled support - 11/09/06 08:31
Yeah I know (formulated my initial post wrong), but I want to know which mapping is in Windows.
Let's say I just want to have the layout Windows uses.... I'd prefer to just look it up instead of testing 128 bitcodes...
Posted By: jcl
Re: Unicode and double byte enabled support - 11/09/06 11:09
Windows doesn't use a particular coding either. It's the Truetype fonts that use codings. With the Windows Utility CHARMAP.EXE you can check the coding of a particular Truetype font.
Posted By: Peter Churness
Re: Unicode and double byte enabled support - 11/09/06 13:02
Thanks JCL for the quick answer!