c_trace + use_polygon ignore passable entities ?

Posted By: ZZZgames

c_trace + use_polygon ignore passable entities ? - 07/19/07 14:36

Hello .

The question is simple .

Its about A6 , version 6.60.


Code:
 c_trace(vector_from,vector_to,ignore_me|ignore_sprites|ignore_you|use_polygon);



Does this code line ignore the passable entities?
Posted By: jcl

Re: c_trace + use_polygon ignore passable entities - 07/20/07 09:24

Yes, it does - the OBB collision detection generally ignores passable entities. This was changed in version 7.04.
Posted By: ZZZgames

Re: c_trace + use_polygon ignore passable entities - 07/20/07 09:56

Thanks for the answer .
And not thanks for this lack .
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