Interpolate bone animation

Posted By: Michael_McCrickard

Interpolate bone animation - 06/16/09 16:05

I posted the following in "The Editors" section last week: 33 views and no replies so far. I think maybe this feature is not working or is not documented very well.

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Has anyone gotten the "Interpolate bone animation" feature (under Manage Frames) to work? After several frustrating attempts, this is what I tried:

- I made a very simple model of two elongated cubes and hooked them together with a single bone.
- I made two key frames of animation and in the second one, I used the bone to rotate one of the cubes by 90 degrees.
-Then I added another frame in-between the first two and checked the "Interpolate bone animation" box.
- Now frame 2 should have the rotated cube at about 45 degrees, in other words, the angle should be about halfway between where it is in frame 1 and frame 3.
- But frame 2 looks just like frame 1!

If this super-simple test fails to work, I'm starting to wonder if this feature works at all. Or am I doing something wrong?
Posted By: jcl

Re: Interpolate bone animation - 06/17/09 05:37

I have just tried it with my more complicated test model and it worked here. But maybe there's a bug in that function. Can you send your model with the brief description above to support (at) 3dgamestudio.net? They'll look into the matter.
Posted By: Michael_McCrickard

Re: Interpolate bone animation - 06/17/09 16:45

OK, I have sent the model and the description of the problem to support. Thanks very much.
Posted By: jcl

Re: Interpolate bone animation - 06/18/09 07:41

Thanks, we got it and will fix the problem in the next update.
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