Posted By: VeT
Memory leaks, continue - 07/02/09 12:41
when i diselect entity, i call function
if i comment this function's call, number of functions on the debug panel is 18 and it undepends from how many times i select/diselect bots
if i uncomment this function's call, number of functions increased depending on unmber of times, when i diselect entity
why this function can do that, i dont have loops there?
Code:
void HlSpriteHideModel(ENTITY* ent) { if (ent.sHandSprt != NULL) { ENTITY* sprEnt = ptr_for_handle(ent.sHandSprt); ent_remove(sprEnt); ent.sHandSprt = NULL; } }
if i comment this function's call, number of functions on the debug panel is 18 and it undepends from how many times i select/diselect bots
if i uncomment this function's call, number of functions increased depending on unmber of times, when i diselect entity
why this function can do that, i dont have loops there?