Problem loading modified paths with game_load()

Posted By: Saturnus

Problem loading modified paths with game_load() - 01/19/10 08:39

Perhaps you could have a look at this thread:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=305715#Post305715

Basically game_load() fails for me under certain circumstances, when I try to load a path that was modified by path_setnode().

The problem only occurs if game_load() is used after closing and restarting the engine (without changing scripts or other game related resources in between). If path_setnode() is not used, game_load() works fine in any case. I don't know if the same is true of path_setedge(), though.

Perhaps I'm doing something wrong, but I'm tending towards thinking this might be a bug.
Posted By: jcl

Re: Problem loading modified paths with game_load() - 01/20/10 10:42

Thanks for the report. I've tried to reproduce the problem, but don't get a load error with my test path. Can you contact Support and email them your project, with the WMB and WMP files? They'll look into this.
Posted By: Saturnus

Re: Problem loading modified paths with game_load() - 01/21/10 17:16

All right, I've sent the project to the support today.
Posted By: jcl

Re: Problem loading modified paths with game_load() - 01/25/10 09:36

Thanks for the project! It was indeed a bug, and will be fixed in the next update.
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