Posted By: William
Skycube size - 01/11/11 10:20
All my +6 skycube textures are at 6144x1024. What I am wondering is does the engine split this into the six 1024x1024 properly and that I should not worry about hitting and texture size limits on peoples graphics cards?
Posted By: jcl
Re: Skycube size - 01/11/11 11:26
The engine does not split textures. For this reason, when you have a huge texture, use a DDS image with one additional mipmap. This way the people with texture limits below 8192 can also see your sky cube, although with half resolution.
Posted By: William
Re: Skycube size - 01/11/11 13:25
This is quite unfortunate as .dds is not as good quality. As well, half of my textures resolution still wouldn't be supported on old graphics cards. I don't know why we have to use a +6 texture anyways... as it's a waste of space and resolution. Other engines make skycubes comprised from individual images. This is much easier to do the art for too.