Posted By: Germanunkol
ent_remove(my) crash? - 03/03/12 13:49
Hello,
I've been spending the last 6 months on and off on bug fixing. I've boiled it down to a few, which I cannot fix.
They might both be connected with me doing something wrong with sys_malloc and sys_free commands, but I have no idea how to find this. Some of these issues I have posted before, and you offered me that I could send you the code and you would have a look at it. I did not do it at the time, because I had too many other things to finish before getting to these bugs. Does that offer still stand?
1)
Here, I sometimes get a "crash in level_load 'ls0'". As I have no idea what exactly level_load does, I have no clue how to fix this.
2)
The second one is a crash in ent_remove. This happens in 3 (rather unrelated) functions, seemingly at random.
First example (crashes in se6):
Second example of ent_remove crash (crashes in w31):
The third problem is that the debugger crashes on me with an error message "out of memory". I have 4 gigabytes of RAM (can use about 3.1 of that, since my PC is a 32 bit machine) and my game takes a max of 1, usually. This one we have talked about before, and you asked me to send you my code.
P.S. I use Version 7.86.6
Edit: Here's what I've tried regarding the ent_remove problem: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=395538#Post395538
I've been spending the last 6 months on and off on bug fixing. I've boiled it down to a few, which I cannot fix.
They might both be connected with me doing something wrong with sys_malloc and sys_free commands, but I have no idea how to find this. Some of these issues I have posted before, and you offered me that I could send you the code and you would have a look at it. I did not do it at the time, because I had too many other things to finish before getting to these bugs. Does that offer still stand?
1)
Click to reveal.. (level_load crash)
Here, I sometimes get a "crash in level_load 'ls0'". As I have no idea what exactly level_load does, I have no clue how to fix this.
2)
The second one is a crash in ent_remove. This happens in 3 (rather unrelated) functions, seemingly at random.
First example (crashes in se6):
Click to reveal..
Second example of ent_remove crash (crashes in w31):
Click to reveal..
The third problem is that the debugger crashes on me with an error message "out of memory". I have 4 gigabytes of RAM (can use about 3.1 of that, since my PC is a 32 bit machine) and my game takes a max of 1, usually. This one we have talked about before, and you asked me to send you my code.
P.S. I use Version 7.86.6
Edit: Here's what I've tried regarding the ent_remove problem: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=395538#Post395538