Posted By: flatron
free memory - 09/09/12 12:08
Hi
i made a studio that player can select a car between 40 diffrent car.
each car size and it's parts have 16mb and palyer can select bodypaint for his car between 210 body paint(2048*2048 dds texture)
now i have problem.if player want to see some cars and some bodypaints,memory will be full.
i need some advices to free memory.
i find that it is enough to use ptr_remove for BMAP* to free memory but what about entities that have 2 skin with shaders?
i asked here:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=407208&page=1
i made a studio that player can select a car between 40 diffrent car.
each car size and it's parts have 16mb and palyer can select bodypaint for his car between 210 body paint(2048*2048 dds texture)
now i have problem.if player want to see some cars and some bodypaints,memory will be full.
i need some advices to free memory.
i find that it is enough to use ptr_remove for BMAP* to free memory but what about entities that have 2 skin with shaders?
i asked here:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=407208&page=1