Nowadays limits

Posted By: Logitek

Nowadays limits - 09/21/15 13:38

Hello, what are nowadays the maximum values for that parameters?

Are there special limits that should not be exceed?

Values to get sure, that there will be no problem with the game. I know it is not possible to use unlimited different models in one level because of memory consumption. Also for textures. But what should be the maximum value in kb for that things? Any idea?

memory kb:
nx nexus memory consumption (nexus)
m virtual memory allocation (sys_memory)
geo map surface video memory consumption
sha shadow map video memory consumption
ent models/sprites/sky video memory consumption
bmp bmap/font video memory consumption
v available video memory (can be inaccurate)
Posted By: MasterQ32

Re: Nowadays limits - 09/21/15 22:54

just one thing: Please do not work with kilobyte, in any of the values wink

My default nexus is about 200 to 500 MB, speeds up level loading a lot
For video memory i take about 250 MB as granted (most today graphics have a lot more)
sys_memory is the normal virtual RAM, so with gamestudio maximum here is ~3.5 GB, as most modern PCs have about 4 GB, you can use this
Posted By: Rackscha

Re: Nowadays limits - 09/22/15 07:28

Originally Posted By: MasterQ32

sys_memory is the normal virtual RAM, so with gamestudio maximum here is ~3.5 GB, as most modern PCs have about 4 GB, you can use this

IIRC Gamestudio is not 64bit, and as far as i know it has not the LargeAddressAware-Flag, so it can consume only 2GB?
(Correct me if i am wrong, MasterQ32, JCL)
Posted By: jcl

Re: Nowadays limits - 09/22/15 07:49

As to my knowledge, the engine is large address aware, so you can use about 3 GB.
Posted By: Rackscha

Re: Nowadays limits - 09/22/15 09:20

Originally Posted By: jcl
As to my knowledge, the engine is large address aware, so you can use about 3 GB.


Thanks for the clarification laugh
Is this somewhere mentioned in the manual?
Posted By: Dico

Re: Nowadays limits - 09/22/15 10:46

I think windows 32bit can use 4gb ram . In this case engine can use 3gb ram
Posted By: Logitek

Re: Nowadays limits - 09/22/15 12:00

Ok thanks.

Means, it is only important that all these parameters together don't exceed 250 MB:

geo map surface video memory consumption
sha shadow map video memory consumption
ent models/sprites/sky video memory consumption
bmp bmap/font video memory consumption
Posted By: Logitek

Re: Nowadays limits - 09/22/15 12:04

One further quesiton: It is not really important, but is interesting me:

For example: The graphic card has a limit of 250 MB.

Now you start a game that needs 200 MB of it and another game at the same time that needs also 200 MB of it.

How does the video card handle this situation?
Posted By: Rackscha

Re: Nowadays limits - 09/22/15 13:17

Originally Posted By: Logitek
One further quesiton: It is not really important, but is interesting me:

For example: The graphic card has a limit of 250 MB.

Now you start a game that needs 200 MB of it and another game at the same time that needs also 200 MB of it.

How does the video card handle this situation?


Streaming between Ram and VRam which is sloooow(That is handled by the drivers IIRC)
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