Posted By: alibaba
No bone_ command works while ent_blendpose - 05/25/18 16:52
Why is ent_blendpose locking up all other bone functions? I can neither ent_bonereset, nor move or anything at all.
while(state_lower==3) { animsa+=10*time_step; // one way animation my.pose = 2; /// set pose 2 to the target animation ent_animate(my, "swing",animsa, ANM_CYCLE); // upper half of body ent_animate(my,"ua_stand",animsa,ANM_CYCLE+ANM_ADD); // lower half of body my.skill3+=5*time_step ; // blend percent while in this state my.skill3 = clamp(my.skill3,0,100); // clamp the blend to 100 percent ent_bonerotate(); /////////////your manual bone rotation, ent_bone commands here ent_blendpose(my,1,2,my.skill3); // perform the blend my.pose=1; /// use this final skeleton state as pose 1 if(my.skill3>=100) // when the one way animation is done { last_lower_state=2; //break out of this animation state state_lower=0; //break; } wait(1); }