Posted By: piposlav
Clothes - 09/09/06 05:40
Hi ,iam doing my rpg game ,but i dont know ,how i can do clothes. how the clothes deform as body. (i will use bone animation).is possible to bind bone of cloth to bone of body?(must i riggid all of clothes?) pls help me (sorry for my eng,iam SVK)
Posted By: Alberto
Re: Clothes - 09/09/06 10:27
In my opinion the old fashion vertex animation is still the best choice for cloth animation and in general for organic animations
I read that in the next 3dgs version, bones and vertex animation can be combined in the same animation file.
I think it would be great, for example in your case, which is quite common, to have the possibility to use the best features of the two animation techniques
Posted By: piposlav
Re: Clothes - 09/22/06 14:17
i need better advice , i want to my char have some bones ,which i can connect to clothes a them will deform as bones (sorry for ENG) is this possible???
Posted By: FeiHongJr
Re: Clothes - 09/22/06 17:36
Im guessing you plan on changing outfits thru out the game...
I would build the model , animate and save it. Then build your clothes model around the chacter model and and again animate it according to the chacter model.. If built properly you can just assign the vertices to the bones for your chacter.
Now delete the chacter and save the clothes as a new name. Repeat as many times a nessecary. least thats what I would do...
Posted By: Alberto
Re: Clothes - 09/22/06 19:53
Well actually mine was not an advice, just a simple consideration
FeiHongJ suggestion may work but it seems to be a little complicated in my opinion
However you can simply attach the vertices of the cloth to the bones of the body
Normally it works fine,using vertex animations for special cases only.
You can not yet mixed up vertex and bone animation in the same animation sequence but you can mix them up in the same animated file
This is what I did at least
Posted By: PianoMan
Re: Clothes - 09/23/06 03:49
Well, In a 3DSMAX world I would model the character, then model the different types of clothes around it. Then collapse the model with one of each set of clothes as a single mesh, THEN start bone Biped animating for each set of clothing, sometimes you can just reuse biped animations. I'm no scripter, but thats how I do it.