I know this may be a stupid question, but running while loops that never end until the game is stopped, does this take up part of the Nexus? Also, when my level first loads, it crashes saying Nexus to small. Could it be just trying to load a bunch of objects at one time and starting the while loop? Could this be fixed by waiting between loading objects? I have my nexus set to 8000 temperarily to find my problem here.
Posted By: adoado
Re: Nexus Question - 11/13/06 10:13
Hmm, not sure....maybe try
max_entities = 2000;
not sure if it helps....
Posted By: Galen
Re: Nexus Question - 01/02/07 22:45
How the heck did you set your nexus to 8000? I can't get it to go past 500...
Posted By: demiGod
Re: Nexus Question - 01/02/07 22:56
It depends on the virtual memory settings on Windows that you have assigned. But the recommended value its around 200.
Posted By: Galen
Re: Nexus Question - 01/02/07 23:07
Ah, virtual memory? Interesting.
So if I increased mine, 3DGS would let me increase the nexus?
I currently have mine set to 500. I have a fairly large level (lots of blocks and entities and models)....
I set it high, but never used it at 8000. I was trying to make a huge world and I couldn't with the nexus being so low. It seems I cannot have this huge world because of the limitation of the Nexus. A quick overview is the client players have no issue, but the Server needs to know where every single object is, so it can let the clients know. The server had to place trees, rock, items, etc etc.. all over the map, but the Nexus could not handle it. It would be nice to have some kind of solution to it or maybe some more multiplayer commands. I am currently awaiting to see what 3DGS does in the future with multiplayer.
Posted By: FixxeR
Re: Nexus Question - 01/22/07 23:42
Well to be honest, if you're talking about massive multiplayer games (+64 players), it would be better to outsource the client/server networking to a homebrew dll. The Acknex networking system is very good at what it's intended for, but if you're thinking of something larger than standard multiplayer (like an MMO) there are different ways to handle things that are better for larger client bases. Such as removing the dead reckoning system for something simpler. Less precise, but faster. Anyways, this is probably slightly off topic but I saw someone waiting for the 3DGS to "catch up" and handle MMO-like loads. Again, client/server loads of greater that 64 players is just not what the A6 engine was intended for.
FixxeR
Posted By: JazzDude
Re: Nexus Question - 01/23/07 03:29
You can check the size of the nexus by hitting F11 while running the level.