This is driving me crazy........
I have two MDL7 models which worked fine in v6.3. I've now upgraded to v6.4 and I have a problem. The models open and animate in MED but there is no animation either in the engine preview or in the game.
Any ideas?
Posted By: demiGod
Re: Animation - Where art thou? - 02/20/07 00:39
Try to resave the file, is it vertex or bone animation?
I have tried resaving the model with a different name. Same problem
The model has bones. I have tried converting to point animation. Same problem.
Posted By: demiGod
Re: Animation - Where art thou? - 02/20/07 01:18
I am not sure if there was some change in the way entities behave without no action attached concerning to animation. I have 6.50.6 and in older versions when an entity had no action it cycled all the animation frames, now for some reason it doesnt occour.
So, you are talking about no animation in the engine with or without an action attached. If so, how are you using ent_animate and counters stuff?
Thanks for your replies.
When I place the warlock.mdl in the level it cycles through its animation. My model does not. When I give my model the AIFPS01 Guard action, it perfoms the standing animation, but as soon as it spots the player it moves towards the player gliding along the floor but with no animation. As I said, everything worked perfectly in v6.3.
I am using templates so not using ent_animate directly.
Posted By: demiGod
Re: Animation - Where art thou? - 02/20/07 10:58
Well, i dont use templates but dont forget when you upgrade you need to upgrade manually the templates files too.
It seems there is some problem with your templates animation strings, i dont know if they changed from 6.3 to 6.4 so compare them, i mean the strings used in the templates to animate the model like "wait", "run", etc., must be equal to your model frames names in the mdl file.
Hope it helps.
Posted By: Impaler
Re: Animation - Where art thou? - 02/24/07 10:12
Yeah, I had that problem just a week ago and I think the solution is:
click " convert to points animation" in the edit menu in med. That fixes everything for me.
Thanks for the tip. I already tried that and it didn't work. I've resurrected my version 6.22 and completing my game using that.
Thanks. I really really tried to get it working in 6.4, believe me. I have the latest templates, etc. It's not a template issue because the model animates in MED but NOT in the MED engine preview. (My game is just a little thing that doesn't need much functionality and anyway it is nearly finished.)
Posted By: GrayBann
Re: Animation - Where art thou? - 06/07/07 16:09
I have had the same issues that Marxist had. I am looking for a solution still. The animation for stand works but everything else slides.