City1.wmp problem

Posted By: juszczec

City1.wmp problem - 03/07/07 02:14

Hi folks

I've found a City map on the Acknex Unlimited resource site.

I've downloaded it and am trying to build it.

It gets thru some amount of map compilation and then says

-------CRITICAL ERROR----------
E11c: Map size - region with too many portals

What is wrong? Any suggestions how to fix it.

Mark
Posted By: bstudio

Re: City1.wmp problem - 03/07/07 07:44

maybe increase nexus size?
Posted By: xXxGuitar511

Re: City1.wmp problem - 03/07/07 12:39

Thats a compiler issue, it has nothing to do with the nexus...

We couldn't really help you without seeing the level. Which one was it off of the AU site?
Posted By: Roy

Re: City1.wmp problem - 03/07/07 13:11

I remember i had this problem too.
Increasing the zoom level on building will help, but it's not an ideal solution,
But i don't know another one.
Posted By: Frits

Re: City1.wmp problem - 03/07/07 13:43

I had a simular problem with a level that I made. Look for the answer I got in my post Critical Error in Ask Conitec.
Posted By: rvL_eXile

Re: City1.wmp problem - 03/07/07 14:59

Make all visible Block Surfaces invisible,those the player does not see. This
increased your Frame Rate and many Protals in ure Level would be "Deleted".

Example:

Right Click on ure Block--->Properties--->Surface--->Flags--->Then all Surfaces those the Player doesnt see, set "None"...

Hope u understand this and ure Level works fine ^^

cYa Sebastian
Posted By: juszczec

Re: City1.wmp problem - 03/07/07 15:48

Quote:

Thats a compiler issue, it has nothing to do with the nexus...

We couldn't really help you without seeing the level. Which one was it off of the AU site?




It is on the Acknex Unlimited site under Environments

It is called City and was added 09-18-04 by Petri

Mark
Posted By: juszczec

Re: City1.wmp problem - 03/07/07 16:03

Quote:

maybe increase nexus size?




Tried it. No luck.

Mark
Posted By: juszczec

Re: City1.wmp problem - 03/07/07 16:43

Quote:

I remember i had this problem too.
Increasing the zoom level on building will help, but it's not an ideal solution,
But i don't know another one.




I increased the zoom as much as I could and got the same error.

Mark
Posted By: juszczec

Re: City1.wmp problem - 03/07/07 16:45

Quote:

I had a simular problem with a level that I made. Look for the answer I got in my post Critical Error in Ask Conitec.




I did and it looks like you got rid of the problem but it came back. Did you ever get rid of it for good?

Do you recall the model you had to delete?

One of the suggestions in the thread was to build with the "easy map" setting instead of BSP. How do I turn on "easy map" ?

Mark
Posted By: juszczec

Re: City1.wmp problem - 03/07/07 16:47

Quote:



Example:

Right Click on ure Block--->Properties--->Surface--->Flags--->Then all Surfaces those the Player doesnt see, set "None"...

Hope u understand this and ure Level works fine ^^

cYa Sebastian




Is it possible to do this to all blocks at once? This level is pretty big and if I can do this all at once instead of block by block then I'd rather do it all at once.

Mark
Posted By: xXxGuitar511

Re: City1.wmp problem - 03/07/07 17:44

No, you have to do this for each side of each block.

I know, it sucks...
Posted By: alphaindigo

Re: City1.wmp problem - 06/18/07 13:33

i'm having toruble with wed atm it wont let me set the flags at all... anyone have any ideas?
Posted By: xXxGuitar511

Re: City1.wmp problem - 06/18/07 17:26

Make sure there is a texture assigned before you change the flags...
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