Posted By: juszczec
City1.wmp problem - 03/07/07 02:14
Hi folks
I've found a City map on the Acknex Unlimited resource site.
I've downloaded it and am trying to build it.
It gets thru some amount of map compilation and then says
-------CRITICAL ERROR----------
E11c: Map size - region with too many portals
What is wrong? Any suggestions how to fix it.
Mark
Posted By: bstudio
Re: City1.wmp problem - 03/07/07 07:44
maybe increase nexus size?
Posted By: xXxGuitar511
Re: City1.wmp problem - 03/07/07 12:39
Thats a compiler issue, it has nothing to do with the nexus...
We couldn't really help you without seeing the level. Which one was it off of the AU site?
Posted By: Roy
Re: City1.wmp problem - 03/07/07 13:11
I remember i had this problem too.
Increasing the zoom level on building will help, but it's not an ideal solution,
But i don't know another one.
Posted By: Frits
Re: City1.wmp problem - 03/07/07 13:43
I had a simular problem with a level that I made. Look for the answer I got in my post Critical Error in Ask Conitec.
Posted By: rvL_eXile
Re: City1.wmp problem - 03/07/07 14:59
Make all visible Block Surfaces invisible,those the player does not see. This
increased your Frame Rate and many Protals in ure Level would be "Deleted".
Example:
Right Click on ure Block--->Properties--->Surface--->Flags--->Then all Surfaces those the Player doesnt see, set "None"...
Hope u understand this and ure Level works fine ^^
cYa Sebastian
Posted By: xXxGuitar511
Re: City1.wmp problem - 03/07/07 17:44
No, you have to do this for each side of each block.
I know, it sucks...
Posted By: alphaindigo
Re: City1.wmp problem - 06/18/07 13:33
i'm having toruble with wed atm it wont let me set the flags at all... anyone have any ideas?
Posted By: xXxGuitar511
Re: City1.wmp problem - 06/18/07 17:26
Make sure there is a texture assigned before you change the flags...