some filtering please

Posted By: piposlav

some filtering please - 03/07/07 21:18

Please ,can somone tell me,how i can turn some filtering.all my object are very pixelate,sharp,grainy(i couldnt choose one of these words,iam SVK )

so i have turn on - anisotropy,mipmaps,tripplebuffer ... but stiil i have low quality.

how can i turn on anti-aliasing???
Posted By: Robotronic

Re: some filtering please - 03/08/07 00:20

For Anti Aliasing the engine uses the settings of you video card, so I would check the d3d-settings there.
If models appear too sharp in the distance, maybe they donīt have mipmaps. You can check this, if you load the models in MED:
Edit Menue >> Manage Skins, click on a skin, now the skin editor should display some information: size, color depth and - if they exist - mipmaps.

If there are no mipmaps you should create them, by clicking on "Skin Settings" then "Texture Format" and check the mipmaps check box. Donīt forget to save the model.

If nothing helps, maybe post a screenshot ...
Posted By: piposlav

Re: some filtering please - 03/08/07 16:35

Ok ,now is great (thx ,but when customer wanted to change antialising setting,he must change GF settings ??? (som command?,as D3D.antialising=1-4x; ???)

Screens:


P.s but next problem = FPS (i have only 30fps ,i have X2 3800+,1GB ram,X700 256)
Posted By: Robotronic

Re: some filtering please - 03/08/07 17:33

As far as I know, there are no c_script commands to set AA and other video card settings.
The fps however should be much higher. I made some tests, where I had more than 6000 visible kps (mostly chunked terrain with multitexture shader), sky, some functions and I got more than 60 fps in a higher resolution (1280*1024 with 4x AA, 8xAF).
So this is strange. Are you using a model instead of terrain. Maybe itīs so large, that this is causing a bottleneck ...?
Posted By: piposlav

Re: some filtering please - 03/09/07 14:28

now i have only STD version => model terrain,using ICEX2
Posted By: Robotronic

Re: some filtering please - 03/09/07 18:55

Well, Iīm not familiar with IceX, but if itīs using models, maybe you can reduce the complexity / resolution of the mesh. There are some programms (Blender for example), that can reduce the polycount by removing unnecessary vertices in flat areas.
Posted By: piposlav

Re: some filtering please - 03/09/07 20:16

i cannon reduce the terrain ! but when i buy COMM i will use HMP ,and then i thing will be better.
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