Scaling problems with bones in MED

Posted By: JetpackMonkey

Scaling problems with bones in MED - 09/22/07 15:25

Howdy folks

When I import my fbx into MED (the newest A7 version), and attempt to scale down my character (who is a mesh with bones), she scales into this odd looking spider tangle.

Have a look at the positively hideous screencapture below. I apologize for its ungodly hideousness in advance:



Aside from not making an ugly screencap, can someone tell me what I need to do here?

Thanks
SSM
Posted By: TheStonerunner

Re: Scaling problems with bones in MED - 09/27/07 06:22

Any time you scale a skeleton, you face issues like that, at least in Maya. I would imagine that it's the same issue here.
Posted By: Nems

Re: Scaling problems with bones in MED - 09/27/07 06:32

Creat an object to the RIGHT scale you want then export it out to the modelling app your using and import it into that to get the correct scale. Then scale your original model to the size of the reference object and export to the results you want.
The import into Med should then be as it should.
Perhaps see what you are using in your modelling app for distance measures i.e. feet, yards, metres, cm, and so on and compare it to the relative scales in MED.
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