Bone rigging question

Posted By: misterprickly

Bone rigging question - 12/15/07 10:39

I recently imported a .X model into MED and some of the vertacies lost their weighting assignments (25% on this bone, 75% on that bone, etc).

Other than that, the model imported fine.

How do I weight the vertacies using the MED, so that I can correct this issue?
Posted By: DeepReflection

Re: Bone rigging question - 12/16/07 16:38

In hope of spare you some time...

Only Pro supports multiple weighting, that could explain why you can't import or apply weights as you like.

Maybe multiple weights make way down to lower versions in the future, but as of now you have to move vertexes and apply single bone influence before import to keep any good animation behavior of your models.

Do some search on the forum for more info, this "thing" has been ventilated in many threads.
Posted By: JetpackMonkey

Re: Bone rigging question - 01/27/08 21:44

Hi, anyone know the answer to this?

I realize that only the PRO engine will support multiple weights in game.

But if I have the commercial version, will my *MED* display the model with multiple weights (not in the engine, but just in MED), or is the commercial version of MED configured to only display single weights?

Thanks
JPM
Posted By: misterprickly

Re: Bone rigging question - 02/07/08 10:30

I found a way around the weighting problem!

Another user suggested that I try "Fragmotion" for my conversion needs.
So I downloaded the demo (not expecting much) and was instantly blown away but what I saw.

not only is it easier to navigate than Milkshape but it imports my models WITH THEIR ANIMATIONS INTACT!!! I only say this because whenever I have used milkshape it strips the skeleton from the model.

Also Fragmotion allows you to choose the type of animation your character will use; skeleton or vertex.

I suggest when exporting (through Fragmotion) that you choose skeleton source and vertex "finish"; It will convert your model into a vertex animated character, thus no weighting issues.
Posted By: Tor

Re: Bone rigging question - 02/16/08 04:29

Actually commercial supports multiple bone weights in engine.

I'm not aware of MED ever showing multiple bone weights properly, but then again, I only have commercial.

Load it up in engine and see if it's weighting right.
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