FBX and MED trouble

Posted By: JackShephard

FBX and MED trouble - 07/24/08 18:28

Hello all. I am import in med .fbx animating model(exported on 3dmax8) with bones and see a big trouble =)


The model loses the center and it turns sideways, only at viewing model without animation!



And i see normal model on down 'animate' button...

P.S. Please help me =(
Posted By: NITRO777

Re: FBX and MED trouble - 07/24/08 19:04

I dont suppose you have tried just rotating it manually then save the file?

I think it is strange but it should perform correctly when it is in the game with your action applied, have you tried it in the engine yet?
Posted By: HPW

Re: FBX and MED trouble - 07/24/08 19:36

I have the same Problem with importing bones. This also is the same in the engine like in MED.
If the model is fully bones animated (for example a walking humanoid) then is the model totally deformed after import to MED.
For more information about the effect of the problem: http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=190656#Post190656
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