vertex keyframes?

Posted By: Michael_McCrickard

vertex keyframes? - 05/15/09 18:45

I don't remember having this problem before but I haven't animated in MED for awhile. I have a door with a key in it. I want to animate the key turning about 90 degrees. I make my first frame as a keyframe (with the key at 12:00) and then I add 4 more frames (same as the first, but not keyframes0 and then I add my last frame (a keyframe) where I turn the key to the right angle. It should interpolate from the first keyframe to the last, right? But it doessn't. The keys stays right at the 12:00 position until the last frame where it jumps to the new keyframe position. What am I doing wrong?
Posted By: Michael_McCrickard

Re: vertex keyframes? - 05/15/09 18:50

OK, I got it now. I didn't notice the little checkbox that says "Interpolate vertex positions". Gotta check that!
Posted By: Michael_McCrickard

Re: vertex keyframes? - 05/22/09 18:02

I take it back. I got it to work exactly once and now it's doing the same thing all over again, even though I am checking "Interpolate vertex positions" WTF??
Posted By: KiwiBoy

Re: vertex keyframes? - 05/22/09 18:46

Hi, make every key a key frame and animate by 45degrees value or 22 to get a track for the keyframes untill your key is at the desired pos.
Then test.
Posted By: Michael_McCrickard

Re: vertex keyframes? - 05/22/09 19:39

OK, I'm back on track. The trick is to make your keyframes first (your first and last frames) and then add frames in-between those frames. When you add those in-between frames, that's when you check "Interpolate vertex positions". It turns out that the "key frame" checkbox at the bottom is only for bones animation, so you just ignore it.
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