Interpolate bone animation?

Posted By: Michael_McCrickard

Interpolate bone animation? - 06/13/09 14:31

Has anyone gotten the "Interpolate bone animation" feature (under Manage Frames) to work? After several frustrating attempts, this is what I tried:

- I made a very simple model of two elongated cubes and hooked them together with a single bone.
- I made two key frames of animation and in the second one, I used the bone to rotate one of the cubes by 90 degrees.
-Then I added another frame in-between the first two and checked the "Interpolate bone animation" box.
- Now frame 2 should have the rotated cube at about 45 degrees, in other words, the angle should be about halfway between where it is in frame 1 and frame 3.
- But frame 2 looks just like frame 1!

If this super-simple test fails to work, I'm starting to wonder if this feature works at all. Or am I doing something wrong?
Posted By: Espér

Re: Interpolate bone animation? - 07/12/09 19:31

good question.. haven´t tried it yet...
this would make my animation proble much easier ^^

Edit:
ok.. it´s not working for me too...
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