Posted By: hungryhobo
circular orbits using c_move? - 01/06/10 00:34
hello, I have programmed an object to orbit around another object using the following method.
entity.x = 100*sin(angle);
...
angle += 1;
this is great but it doesnt work with collision detection.
how can i use ent_move to do the same thing?
help needed urgently..
entity.x = 100*sin(angle);
...
angle += 1;
this is great but it doesnt work with collision detection.
how can i use ent_move to do the same thing?
help needed urgently..