Posted By: nray1s
Model is looking flat- not good! - 06/26/06 14:40
This is the second time I have posted this problem, however I posted it earlier in the shaders forum which may not have been the place to put it.
My current problem is that an entity is looking flat when the level is run in the A6 Engine, but never anywhere else. When I do the preview run in WED, it looks 3D, when I do the preview engine run in MED, it looks good, and in the MED program itself, the model looks good. But, when I run the level, the character appears flat.
There are lights in the scene, in fact I have tried a large variety of them, including the lights being dynamic. Also, I have messed with the material settings in MED, and none of these seem to help. As I mentioned before the model is 3D, it is not a sprite or 2D figure. The model is supposed to be a head, with eyes, teeth, and tongue seperate from the main face. There are 8840 polygons in all, with 4885 vertices.
Right now I am not too worried about CPU power, since this is the only entity in the entire game, but I am trying to get a realistic face that can interact with the user to some degree.
So, if anyone at all knows what I can do, I would really appreciate it.
Thanks.
My current problem is that an entity is looking flat when the level is run in the A6 Engine, but never anywhere else. When I do the preview run in WED, it looks 3D, when I do the preview engine run in MED, it looks good, and in the MED program itself, the model looks good. But, when I run the level, the character appears flat.
There are lights in the scene, in fact I have tried a large variety of them, including the lights being dynamic. Also, I have messed with the material settings in MED, and none of these seem to help. As I mentioned before the model is 3D, it is not a sprite or 2D figure. The model is supposed to be a head, with eyes, teeth, and tongue seperate from the main face. There are 8840 polygons in all, with 4885 vertices.
Right now I am not too worried about CPU power, since this is the only entity in the entire game, but I am trying to get a realistic face that can interact with the user to some degree.
So, if anyone at all knows what I can do, I would really appreciate it.
Thanks.