Posted By: Excessus
Realtime shadow mapping - 10/24/06 11:10
Hi,
This is a shot from my realtime shadowmapping shader. Some info:
-The cube in the top left is the lightsource.
-All objects can cast and recieve shadows.
-The shadows aren't smooth yet, I'm planning to add a smoothing method I have come up with. If it doesn't work or produces other problems I will implement percentage-closer filtering.
-Requires vs 1.1 and ps 2.0.
-No plugins.
This is a shot from my realtime shadowmapping shader. Some info:
-The cube in the top left is the lightsource.
-All objects can cast and recieve shadows.
-The shadows aren't smooth yet, I'm planning to add a smoothing method I have come up with. If it doesn't work or produces other problems I will implement percentage-closer filtering.
-Requires vs 1.1 and ps 2.0.
-No plugins.