Project S.P.E.C.S

Posted By: aztec

Project S.P.E.C.S - 01/04/07 15:34

So I finaly found a Name for my FPS Shooter
and now there come lot of need updated like bullet holes more weapons
a hopefully cool slow_motion mode
and 1 new enemy. I found a new Moddeler just searching for a level-Designer now if youre interessted pm me
couldnt really fix the jump code just a bit
REGARDS
aztec


heres the link for the download
NEW DEMO
Posted By: JackTheRipper

Re: Project S.P.E.C.S - 01/04/07 15:44

look cooooool!

good work aztec!

edit: and itz only 6mb big!

-jack
Posted By: aztec

Re: Project S.P.E.C.S - 01/04/07 15:45

thank you very much jack
Posted By: frazzle

Re: Project S.P.E.C.S - 01/04/07 17:37

It looks like you're making progress aztec
But I aspected more from the demo when I saw it but the slow motion is a nice extra but it doensn't show or feels as a real slow motion effect
Try adding some slomo effects like in the matrix
Btw, why did you called it S.P.E.C.S ??

Cheers

Frazzle
Posted By: aztec

Re: Project S.P.E.C.S - 01/04/07 18:13

S.P.E.C.S dont know why I namen it that way
how can I add more effects?
what did you exspect from the photos?
but thx for posting.
Regards
Aztec
Posted By: frazzle

Re: Project S.P.E.C.S - 01/04/07 18:27

Well I though it would be a small level not a super small level

Some idea's to increase the effect when the F1 button is pressed:
-assign a small motion blur material to the entities
-let this image(like this one) flash for a split second over the entire screen
-all this toghter with a slomo sound (sounds)

Cheers

Frazzle
Posted By: aztec

Re: Project S.P.E.C.S - 01/04/07 18:56

Oh I have slow mo sounds ingame dont I?
But thx for the tipps I´ll update that
thought that motion blurs just work with com or pro
Thx for that Matrix tipp
Posted By: nipx

Re: Project S.P.E.C.S - 01/04/07 19:24

shooting is ok but after jumping the player glides into the ground....



nipx
Posted By: frazzle

Re: Project S.P.E.C.S - 01/04/07 19:44

Quote:


Oh I have slow mo sounds ingame dont I?
thought that motion blurs just work with com or pro





I forgot to turn my speaker on, sorry
Well about the motion blur, you're right sorry didn't realised you owned A6 extra Good luck on updating your project !!

Cheers

Frazzle
Posted By: aztec

Re: Project S.P.E.C.S - 01/04/07 20:44

allright thx nipX and frazzle
Im nut quite happy with the jumping yet
and is there any way to fake a blur effekt or something like that?
Regards
Aztec
Posted By: aztec

Re: Project S.P.E.C.S - 01/07/07 15:15

Hey just wanted to say that there will be a demo out sonn I hope with some leveling my skill is really bad but I think some of you wanted a Level
so Im working on that I also will get some new Moddel soon
Posted By: aztec

Re: Project S.P.E.C.S - 01/08/07 19:42

NOW I GOT AN BIG UPDATE FOR YOU
to all the fans of my game
I did a lot of scripting and some leveling(still bad)
but be sure to download the new 10 MB version of SPECS
Please tell me what you think I really worked hard on this one
hope everyones happy with the Leveling
but its still a ltile Level
Thx to all who supported me

Check the credits at the end of the game and be sure to take all weapons with you at the start sorry for just 4 or 5 enemies hope I will find a Levler soon so I can really start something big there

Best Regards
Aztec

heres the link

o just found out if you want to see the credits

search the action heli in the fpsneu.wdl

Code:
if(vec_dist (my.x, player.x) < 50)  


change it into something bigger like 100 or 200
have fun
Posted By: Orion

Re: Project S.P.E.C.S - 01/08/07 19:49

It looks really cool!
I`m very intrested.
mmh I think I should help Aztec to finish his game!

Orion
Posted By: frazzle

Re: Project S.P.E.C.S - 01/08/07 20:24

It's indeed a huge improvement aztek, congratz
But there are still some elements that need some work, here are my C&C but first I wanna thank you for putting my name in the credits
Positive:

  • nice reloading, the guns you use are nicely modeled
  • the sinking mud is a special feature
  • the guns are +- accurate which can be a pain is the as* to get that right

Negative:

  • The bullet holes sprites can be better or try to let the texture blend into the wall texture
  • the level design is better but need some extra, maybe try to model your level which brings nice looks rather better then geometry blocks
  • The lightning, which I guessed you used dynamic lighting should be replaced by fake physic lights which can be shot and they will move on a "physic scale" to create a realistic view, you will find this code in aum... ^^
  • Next time, I wanna see your modeling skills


But I was surprised to see this update, it's great to see you constantly keep on updating and improving your project, your defenitly on the right track aztek

Cheers

Frazzle
Posted By: rvL_eXile

Re: Project S.P.E.C.S - 01/08/07 20:29

MOin Aztec...

Sieht nicht sehr gut aus mit deinem Level design aber du hast ja gesagt das das net gut is

ALso was mir auch noch aufgefallen ist, das die Shotgun etwas weit oben im Bild ist... sieht irgentwie Komsich aus... Das würde ich auch ändern

cYa Angel
Posted By: aztec

Re: Project S.P.E.C.S - 01/08/07 21:01

@ Angle
Ja das hab ich auch vorhin bemrkt da wars zu spät
danke fürs posten

Mfg
Aztec

@ frazzle
Thx for giving tipps again I will take my time and try to handle it
and about the Moddeling its a bit diffivult for me because
Im very noobie to MED and WED though I have 3DGS since 4 years
but I´ll try next time Making my Level out of Moddel
thx anyway

Best Regards
Aztec
Posted By: aztec

Re: Project S.P.E.C.S - 01/09/07 11:37

also some good news found someone who will do some Leveldesign for me
this will help me a lot
also Jiglyapuf is making moddels for me now
Posted By: Mondivirtuali

Re: Project S.P.E.C.S - 01/09/07 13:04

Rapidshare does not work anymore for free use. May You use another way for uploding the files? You can get a free website space and put the files in.
Posted By: aztec

Re: Project S.P.E.C.S - 01/09/07 13:12

for me it doesn work
but i´ll try to upload it on an other site

OKAY I UPLOADED IT AGAIN
click here to download

* the link is fixed
Posted By: aztec

Re: Project S.P.E.C.S - 01/09/07 16:17

oh Thx Orin
very kind of you to help me
Posted By: aztec

Re: Project S.P.E.C.S - 01/10/07 16:42

no more comments?
Its really hard to upload a Game
if I dont get anymore tipps
Posted By: frazzle

Re: Project S.P.E.C.S - 01/10/07 20:01

Well it's acctually better to get no tips anymore for a while so you can let your imagination work Result, a better game where the user doesn't know any of those tips we give you before playing the game which will end up in a "not entertaining" game

Cheers

Frazzle
Posted By: aztec

Re: Project S.P.E.C.S - 01/11/07 12:15

allright
Posted By: aztec

Re: Project S.P.E.C.S - 01/11/07 14:53

Quote:

The lightning, which I guessed you used dynamic lighting should be replaced by fake physic lights which can be shot and they will move on a "physic scale" to create a realistic view, you will find this code in aum... ^^





hm dont know what you mean by that dont know
but can I create physiks lights with A6 extra?
or do you mean light with something like my.lightrange ect?
or what do you mean by this
Posted By: SlyBoots

Re: Project S.P.E.C.S - 01/11/07 14:57

Unless I missed something, you might want your weapons to be affected by light.
Posted By: aztec

Re: Project S.P.E.C.S - 01/11/07 15:18

ehm what do you mean by this?
Posted By: SlyBoots

Re: Project S.P.E.C.S - 01/12/07 15:09

In what I downloaded, the weapons don't seem to be affected by any sort of light. They're always the same no matter how bright or dark it is.

(similiar to the recent templates)
Posted By: aztec

Re: Project S.P.E.C.S - 01/12/07 17:54

ah now I know what you mean
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