however, there is one drawback, you cant just apply it to your scenes as the levels textures have to be setup with caution. for example, you cant use gradients or details in your textures, they have to set up as one plain color - notice for example on the terrain what happens if there is an antialiased line between two colors... and you can only use model based levels..
however, if one likes to set it up this way, it works quite nice.
btw, i just found a way to keep the object ppe edges but getting rid of the problems with the gradients and details, however i am not 100% sure, as there is a bit of the previous edges i like. notice on the upper image those edges in the distance and how they look when getting near to them (thats a technical issue) and see on the bottom shot how it looks when getting rid of them