Posted By: ello
trying to get ssao working, too - 01/24/08 21:01
here are some screenies trying to adapt the blender node technique, but well, you'll see that there is a lot of banding and bleeding issue which i was not able to fix by now...
dunno if using a 32 bit floating point texture for the depth map could be the solution, since i cant get it to work.. BMAP* depthMap = "#800x600x14"; is always plain white
does someone knows how to render a 32F depth map??
dunno if using a 32 bit floating point texture for the depth map could be the solution, since i cant get it to work.. BMAP* depthMap = "#800x600x14"; is always plain white
does someone knows how to render a 32F depth map??