Test Level
Posted By: PigHunter
Test Level - 07/15/09 03:05
A small test level I have been playing around with using Intense X.
[video:youtube]
http://www.youtube.com/watch?v=uOg4Ro73GZY[/video]
Posted By: CD_saber
Re: Test Level - 07/15/09 20:37
Nice!
I wonder if you would be so kind to tell us how you got the physics to work with intenseX. Is there a way to get those exploding barells and door script from you?
Cheers,CD_SABER
Posted By: the_clown
Re: Test Level - 07/16/09 08:53
Looks good. I like how the AI uses the doors, how did you do that?
Posted By: Puppeteer
Re: Test Level - 07/16/09 11:17
He said he is using the Intense X AI -> opening doors is a 'feature' of I.-X
Posted By: the_clown
Re: Test Level - 07/16/09 11:42
Indeed? I didn't know that.
Posted By: aztec
Re: Test Level - 07/16/09 12:55
He said he is using the Intense X AI -> opening doors is a 'feature' of I.-X
I guess physics too ain't I right?
Posted By: PigHunter
Re: Test Level - 07/17/09 08:05
The physics and NPCs opening doors are not features of Intense X. The physics and exploding barrels are a combination of slacer's post on the Intense X forums, part of one of the AUMs and me just playing around and tweaking things. The doors are part of one of the AUMs, modified to use c_scan and me just playing around and tweaking things until they work how I want them to.
OMG them doors are soo annoying
Posted By: PigHunter
Re: Test Level - 07/21/09 02:33
They need some 3-IN-ONE oil.
Posted By: penut
Re: Test Level - 09/16/09 18:57
Looking good!)
Posted By: PigHunter
Re: Test Level - 09/16/09 19:49
Thank you, penut!
Posted By: PigHunter
Gamestudio with Intense X Test Level 2 - 09/22/09 12:03
This is an update to my Gamestudio with Intense X Test Level video. I have added lighting, dynamic light, particles, weather, NVIDIA PhysX and a lot of other things.
[video:youtube]
http://www.youtube.com/watch?v=cwt_sP2ikno[/video]
Posted By: darkinferno
Re: Gamestudio with Intense X Test Level 2 - 09/22/09 12:25
well there are some decent systems running here but the flaws really need some work:
- physics entities fall too slow, they look weightless
-after an explosion, i really dont think a barrel can be on fire, before but not after
-you should run a check to see if youre indoor then turn the lightning off
other than that keep it up, am curious about a few things:
-the physics player movement comes with intense-x? or did you code it?
-how'd you achieve the cone-like light above the doors
Posted By: bart_the_13th
Re: Gamestudio with Intense X Test Level 2 - 09/22/09 12:41
Agree with DarkInferno. It seems you need more gravity for the level. And the lightning too, You can just set lighting effect as a bright sky when you're in a room(so it still can be seen trough windows). But some barrel still can be on fire I guess if it still has some oil left after the explosion...
@ DarkInferno:
The conical light is actually a static light set in WED but surrounded by some invisible block on top of it. Or at least that I'll do to make my game like that.
Posted By: PigHunter
Re: Gamestudio with Intense X Test Level 2 - 09/22/09 13:05
Thanks for the crits. As far as the lighting goes, it looks a lot better than what the low quality YouTube video shows. Your right, I still need to tweak the physics. The NVIDIA PhysX is courtesy of Chris3D and his pXent plugin. bart_the_13th is correct about the conical light. And in response to a barrel not being able to be on fire after it explodes, I present the videos below.
[video:youtube]
http://www.youtube.com/watch?v=Vjl7AMtv1c0[/video]
[video:youtube]
http://www.youtube.com/watch?v=SSfB_S3GQ88[/video]
[video:youtube]
http://www.youtube.com/watch?v=3DBvA5U76J4[/video]
Posted By: darkinferno
Re: Gamestudio with Intense X Test Level 2 - 09/22/09 13:35
ok, makes sense now, just make it burn out after a while and make it a gib
Posted By: PigHunter
Re: Gamestudio with Intense X Test Level 2 - 09/23/09 04:18
I currently have the barrels set to burn for thirty seconds. The last video in my burning barrel response is my favorite.
Posted By: sPlKe
Re: Gamestudio with Intense X Test Level 2 - 09/23/09 11:04
i know that song... where did i hear it before?
Posted By: PigHunter
Re: Gamestudio with Intense X Test Level 2 - 09/24/09 01:00
I don't know. It was in one of the AUMs, the menu one I think.
Posted By: PigHunter
Flamethrower Weapon Prototype - 09/28/09 06:13
This is a short video showing a flamethrower weapon I have been working on.
[video:youtube]
http://www.youtube.com/watch?v=YMNZLmhbJKQ[/video]
Posted By: Blink
Re: Flamethrower Weapon Prototype - 09/28/09 14:10
looks good, but shouldnt it be a larger weapon? the tank shold be bigger and on his back. but this is your concept, so ignore my crits.
Posted By: PigHunter
Re: Flamethrower Weapon Prototype - 09/28/09 16:14
No, those are all good ideas. It is basically just a prototype right now. (Along with everything else I am currently working on.
) The flamethrower model was a free download on TurboSquid. All of the models I am currently using were free. (Sans the models included with Intense X and Gamestudio.) If it gets to a point where it is more serious, I would replace all centerpiece models (characters, weapons, etc.) with custom ones. Thank you for your reply!
Posted By: lostclimate
Re: Flamethrower Weapon Prototype - 10/03/09 20:47
If your ever looking to buy a flamethrower model I'm working on one right now, my site should be back up by the time it's finished.
As far as the effect goes, I'd make some larger particles and some with more defined edges since right now it looks like tiny balls of napalm.
Posted By: Rei_Ayanami
Re: Flamethrower Weapon Prototype - 10/03/09 20:51
Your flame is a square
!
I had the same problem in my actual contest entry, but i got it - look in the code to see it
.
Posted By: PigHunter
Re: Flamethrower Weapon Prototype - 10/05/09 13:50
@lostclimate: That's a good looking model you've made there! But to be honest, I'm looking for modern weapons. So, I'm not sure it would be a good fit for my game. Maybe you can show some of you other work? I may need a good modeler/animator someday. Thanks for your suggestions on the effect. I'm still in the process of tweaking it.
@Rei_Ayanami: Yeah, you're right. I hadn't really noticed it. Thanks for telling me. I'll sort it out for sure.
Posted By: PigHunter
M79 Grenade Launcher - 10/06/09 04:54
This is a short video showing a M79 Grenade Launcher weapon I have been working on. The "Blooper"!!!
[video:youtube]
http://www.youtube.com/watch?v=clMRIPq5NxI[/video]
Posted By: PigHunter
1st Person Weapon Models - 10/24/09 05:25
I've added 1st person weapon models. (pistol, shotgun, 2 submachine guns, assault rifle, light machine gun & grenade launcher)
[video:youtube]
http://www.youtube.com/watch?v=eVXs0kpbvJk[/video]
Posted By: bart_the_13th
Re: 1st Person Weapon Models - 10/24/09 12:35
Whoa, Nice model you got there...
The shotgun animation is a lil too fast though...
Posted By: the_clown
Re: 1st Person Weapon Models - 10/24/09 12:50
FPS Creator, weapon pack No.6, right?
Looks good, I like the light machine gun.
The muzzle flashes are a bit too large tough.
Posted By: aztec
Re: 1st Person Weapon Models - 10/24/09 15:59
These Weapons look incredible awesome
someone did good work there, animations are awesome as well
Posted By: PigHunter
Re: 1st Person Weapon Models - 10/25/09 05:26
I slowed down the firing animation for the shotgun, reduced the size of the muzzle flashes (some of the muzzle flashes are missing in this video due to compression), synchronized and tweaked the sounds, tweaked the "switch in" animations...
*Updated* 3DGS & IX Test Level - 1st Person Weapon Models These models are from the FPS Creator Model Pack 6.
Posted By: the_clown
Re: 1st Person Weapon Models - 10/25/09 12:12
The shotgun firing animation looks perfect now, very good.
The muzzle flashes are better now, too.
Good work.
Posted By: PigHunter
New Character Models - 11/01/09 11:00
I've added some new character models. I also gave the NPCs the M79 grenade launcher.
YouTube - 3DGS & IX Test Level - New Character Models
Posted By: Blackchuck
Re: New Character Models - 11/23/09 16:49
Did you convatet the X format models to mdl format models with milkshape?
Posted By: PigHunter
Re: New Character Models - 11/23/09 17:27
MED, fragMOTION and Ultimate Unwrap 3D, whichever works best.
Posted By: ratchet
Re: New Character Models - 11/23/09 21:12
It would just need characters taking cover behind anything like in COD4 or others.
Some simple AI Cover with cover points placed in your own level editor (Use Far Cry 1 editor to see what i mean).
Keep it up !
Posted By: PigHunter
Re: New Character Models - 11/23/09 21:44
Yeah, AI cover tactics would be cool. I definitely want to add that. I am currently working on level design, but I am not happy with the results so far, mostly performance issues, and as usual the lighting is a pain in the arse. I think about scrapping the entire thing and starting over, or just continuing and try to find the best creative way to minimize/hide the flaws.